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Audio in goes where?

+1 vote
Getting good level metering on the audio in, just not seeing where this goes
asked Apr 24, 2017 in Waverazor by coggins (790 points)

3 Answers

+1 vote
Ive been trying this as well. I don't think its been fully implemented yet. Looking forward to it though.
answered Apr 24, 2017 by aprilexe (340 points)
+2 votes
At the moment, Audio In is not going anywhere...  Taiho and I decided to leave the input volume slider there in the first release, even though we didn't finish working out the feature.    There are some interesting ideas we have for using input audio with Waverazor and these will be emerging in future versions...   This is an aspect I am really excited about!
answered Apr 24, 2017 by rob (14,780 points)
Modulation?? :)
Cool, that's what I thought. Now I can get past item 1 in the quick start! On to item 2 :)
+3 votes
I was wondering when you guys were going to ask about that!  :)

Audio In wasn't quite ready to go live when we launched, but I have experimented with it.  It is definitely an interesting thing to slice up your own audio, but I found that Waverazor has specific properties that should be kept in mind to get the best results.  When you're slicing at audio rate, it's the interaction between the slicer and wave frequencies that creates the additional harmonics (or inharmonics) of "Mutant AM".  So if you feed waves from other synths or pitched source material, like singing, you will still be able to get that crazy ring mod-like response.

External audio that is not pitched doesn't have the same reaction.  When you use noise based source material, it sounds like it's just being mixed in.  (That's what you hear when you're slicing at audio rates.)  If you're slicing at BPM rates, then it becomes a part of your wavesequence as a noise burst, or a gated burst of whatever it is you're feeding in there.

Another tradeoff is the loss of the ultra tight control over phase that Waverazor has over its internal sources.  An external source behaves like a freerunning oscillator, where you never really know what phase you will catch it in when you launch a note.  Among other things, that means you cannot apply Multi-Sync to it because you can't reset the phase of the external source (at least not currently).

Still, Audio Input is going to be quite a powerful feature.  A lot of people asked how to get their own audio into the oscillator at NAMM, so it's pretty high on our list of things to do.  Add to that the fact that we don't treat our user interface real estate lightly (i.e. we always want to pack as much fun and utility into the GUI as possible), and you'll be seeing the Audio Input come to life sooner rather than later.

Thanks for bringing this up and giving me an opportunity to talk about it!

All the best,

Taiho
answered Apr 25, 2017 by taiho (9,320 points)
Thanks for the insight Taiho, sounds like it will be something to look forward to.
In the meantime Waverazor going into the Miniak will have to do :)

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